Another Playstation block buster is Crysis. Crysis series are capturing a great space to the heart of the fans. Crysis 3 is an undisputed best looking game of all time.
Twenty years after an alien invasion, deadly epidemic, mass exodus and probable house price plunge, mega corporation CELL have encased New York in a 'Liberty Dome' - think a cross between Kew Gardens and The Simpson's Movie. This nature-reclaimed city is prime habitat for CryEngine 3. Gaming's best deer prance down gaming's best streets over tangled swathes of gaming's best flora. Gaming's best sun breaks between blades of gaming's best grass and shimmers in pools of gaming's best water - where you'll also find gaming's best toads.
Before it all stands an entirely otherworldly feat of engineering: Nanosuit 2.0. This time, Prophet's the man in the tin can, leader of Raptor Team who, in the first game, were sent to rescue a group of scientists on Lingshan islands. In Crysis 2, he stepped outside to let newbie Alcatraz Nano-up, but now he's back, and with an even more formidable arsenal. On one side, balls-to-the-Wall-Street action incorporates armour defence boosts, car-flipping melee and the superhuman strength to grab and throw both men and mailboxes. On the other, stealth play revolves around invisibility cloaks, heat vision and the hacking of turrets, mines and doors.
Mostly you'll mix and match. One level surrounding a towering research base can be surveyed at distance by power-leaping to vantage points and tagging enemies using your telescopic visor. This is where the compound bow comes in, a fearsome bit of retractable kit that's always on you, able to be loaded up with arrows electric (they fry fools in water), explosive, and thermite-tipped. Its string can be tightened, which decreases drawback time but lessens arrow damage, and it's the only weapon in the game you can fire without having your cloak instantly dissipate. In theory, of course, you could choose to forgo weaponry altogether and sneak in through vents, right under CELL soliders' boots. There's always more than one option
Twenty years after an alien invasion, deadly epidemic, mass exodus and probable house price plunge, mega corporation CELL have encased New York in a 'Liberty Dome' - think a cross between Kew Gardens and The Simpson's Movie. This nature-reclaimed city is prime habitat for CryEngine 3. Gaming's best deer prance down gaming's best streets over tangled swathes of gaming's best flora. Gaming's best sun breaks between blades of gaming's best grass and shimmers in pools of gaming's best water - where you'll also find gaming's best toads.
Before it all stands an entirely otherworldly feat of engineering: Nanosuit 2.0. This time, Prophet's the man in the tin can, leader of Raptor Team who, in the first game, were sent to rescue a group of scientists on Lingshan islands. In Crysis 2, he stepped outside to let newbie Alcatraz Nano-up, but now he's back, and with an even more formidable arsenal. On one side, balls-to-the-Wall-Street action incorporates armour defence boosts, car-flipping melee and the superhuman strength to grab and throw both men and mailboxes. On the other, stealth play revolves around invisibility cloaks, heat vision and the hacking of turrets, mines and doors.
Mostly you'll mix and match. One level surrounding a towering research base can be surveyed at distance by power-leaping to vantage points and tagging enemies using your telescopic visor. This is where the compound bow comes in, a fearsome bit of retractable kit that's always on you, able to be loaded up with arrows electric (they fry fools in water), explosive, and thermite-tipped. Its string can be tightened, which decreases drawback time but lessens arrow damage, and it's the only weapon in the game you can fire without having your cloak instantly dissipate. In theory, of course, you could choose to forgo weaponry altogether and sneak in through vents, right under CELL soliders' boots. There's always more than one option